Apple Pause

Interstate creative partners. 2026

Duration
16 Weeks
Concept
Discover Food Through Film With Canal+ Savoured

Apple Pause

Apple Pause

Interstate creative partners. 2026

Case study · Interstate creative partners

Case study · Interstate creative partners

Screen time into real-world moments.

Screen time into real-world moments.

Screen time into real-world moments.

Instead of designing another productivity app, I explored how Apple could encourage people to disconnect from their phones and reconnect through exclusive experiences and events.

Instead of designing another productivity app, I explored how Apple could encourage people to disconnect from their phones and reconnect through exclusive experiences and events.

Instead of designing another productivity app, I explored how Apple could encourage people to disconnect from their phones and reconnect through exclusive experiences and events.

Role: UX + Product Design

Timeline: 4 weeks

Methods: flows, wireframes, testing

Placeholder mobile app research visual
Placeholder mobile app research visual
Placeholder mobile app research visual

Phones keep us connected—but they also keep us distracted.

Phones keep us connected—but they also keep us distracted.

Phones keep us connected—but they also keep us distracted.

01 · The user problem

Screen time continues to rise, taking away real connection.

Many people recognise they spend too much time on their phones but struggle to change their habits.

01 · The user problem

Screen time continues to rise, taking away real connection.

Many people recognise they spend too much time on their phones but struggle to change their habits.

02 · Product opportunity

People need shared experiences and apple could be the brand to give them that.

Live events, music and social activities provide meaningful reasons to put phones away and be present.

02 · Product opportunity

People need shared experiences and apple could be the brand to give them that.

Live events, music and social activities provide meaningful reasons to put phones away and be present.

The Process

01

Initial Research & Idea Creation

This project started with a talk about the brief, where I wrote down key notes and then led to me analysing the challenge and coming up with ideas for brands to make a better change.

02

Time Management

I planned my time into stages and had deadlines for each stage. I also had multiple projects on the go at the same time so this helped balance each projects deadlines.

03

Brand Research

Apple was sticking out to me most out of all the brands I researched. They sell devices as connection but they are disconnecting us more then ever. At this stage, I was coming up with another screentime update.

04

Competitor Research

I found some useful features during this competitor review and gained some ideas on features that already work well within screentime apps.

05

Screen Time Stat Research

There was a lot of negative impacts revolving around screen time when researching facts and stats. I got this information from trusted sources.

06

Survey's & Personas

I discovered people's wants and needs within the feature I was making. I created some personas to make sure of the people I’m creating for and surveys to gather more insights on peoples likes and dislikes.

07

First Set Of User Flows

These were the first user flows i made for the concept of an extra apple feature for a screentime app. This minimilised features down to the best/needed ones and what I was going to start creating.

08

Low-Mid Fidelity Framing

There was a lot of negative impacts revolving around screen time when researching facts and stats. I got this information from trusted sources.

09

Concept Change

After speaking to my course tutors, I discovered that improving the screen time for apple users is not a big change, it already exists. I then flipped the idea to a bigger campaign for apple.

08

Low-Mid Fidelity Framing

There was a lot of negative impacts revolving around screen time when researching facts and stats. I got this information from trusted sources.

09

Concept Change

After speaking to my course tutors, I discovered that improving the screen time for apple users is not a big change, it already exists. I then flipped the idea to a bigger campaign for apple.

10

Interviews

I made sure to do some interviews, gathering insight’s into peoples routines and if they like the idea of no-phone events.

11

Proposition & Final Flow

After doing the interviews, I put together a proposition of what this feature means and a final user flow so I could start creating my screens from start to finish.

12

Mid Fidelity Wire framing

I came up with a few more ideas from mind mapping and then got straight to designing screens.

11

Proposition & Final Flow

After doing the interviews, I put together a proposition of what this feature means and a final user flow so I could start creating my screens from start to finish.

12

Mid Fidelity Wire framing

I came up with a few more ideas from mind mapping and then got straight to designing screens.

13

High Fidelity Wire Framing

My high fidelity screens before presenting the final products.

14

Advertising

To finish the designs I also created billboard advertisements to really make my idea more 'in the real world'.

15

Presentation

I presented my work to the interstate team and they loved the idea and final designs. They also gave feedback that the screens would love better in white mode so I then went on to redesign the screens which are below this section.

14

Advertising

To finish the designs I also created billboard advertisements to really make my idea more 'in the real world'.

15

Presentation

I presented my work to the interstate team and they loved the idea and final designs. They also gave feedback that the screens would love better in white mode so I then went on to redesign the screens which are below this section.

Technology that knows when to step back.

Technology that knows when to step back.

Technology that knows when to step back.

Discover

Find phone-free experiences happening near you, from live music and food events to outdoor activities.

Commit

Choose an experience and make a commitment to disconnect, helping you stay present from start to finish.

Lock Phone

Apple locks your phone and you take back responsibility of being present.

Reconnect

Enjoy the experience without notifications, then reflect on your time and unlock future rewards.

UX rationale

UX rationale

Turning research into meaningful interactions.

Turning research into meaningful interactions.

Turning research into meaningful interactions.

Each feature was designed to reduce digital distractions while encouraging users to reconnect with the world around them.

01

Phone-free events create stronger real-world connections.

02

Positive rewards encourage lasting behaviour change.

03

Simple interactions keep the focus on the moment, not the screen.

Next project — Canal+

Next project — Canal+

Excited to help bring exceptional experiences to life and contribute my creativity.

Available For Work

+44 07361 245110

Faith.adcockk@icloud.com

Excited to help bring exceptional experiences to life and contribute my creativity.

Available For Work

+44 07361 245110

Faith.adcockk@icloud.com

Excited to help bring exceptional experiences to life and contribute my creativity.

Available For Work

+44 07361 245110

Faith.adcockk@icloud.com

Enter The Process Of My Work

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